prob making daylight effect....help me
someone help me to creat day light effect in maya.i am trying to do it but result is not satisfactory..:banghead:
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What sort of a problem are you having? How about posting an image here we can look at to help you? :)
Darkon |
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actually i think the lighting is giving me the feeling of reality and the carveture of sky is also problematic pls tell me what to do?
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Nice grass!
Second, go here: http://www.aliaswavefront.com/en/Tmp...dering_m.html# mind the wrap:) They have a tut or two that explains how to do this, as well as create realistic clouds easily:) |
Quick lighting setup, 3 spotlights.
Overhead, slightly yellow in color with quadratic falloff, set it to 2 for the value, shadows on, penumbra angle about 35 or so, HIGH INTENSITY, that quadratic falloff requires high values, don't be surprised at values in the tens of thousands depending on light placement. Next, front light (ambient and brightening light ;)). Very light blue for a nice day effect, falloff to 1.5-2 but no quadratic, leave that alone. Shadows on, penumbra angle anywhere from 20-35, intensity just enough to light the object, anywhere from .15 to .75 depending on light placement. Finally some back lighting. Place a spotlight facing towards the front lighting. Same idea as the front light only try a more yellow color and a higher intensity. This is rough, it all has to do with where you place the lights as to what values to use, but this is a fairly basic recipe to get you started :) The only difference with a night scene is I use blue greys for the front and back lights and still a touch of yellow for the overhead. Hope this gets you experimenting :) Darkon |
The skies lack depth. I'dind another backround pic.
Or you could map a plane with this pic and rotate it so that the sky-thickness isn't filling up the whole screen. |
Yes, DOF + some fog to simulate dust in air adds a touch of reality. It's never perfectly clear outside.
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thank u all for helping me .it's really helpfull for me.
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