Odd shadow
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Hi Guys
Just finished setting up a scene with some basic lighting for a concept render. I seem to have some odd shadows being cast on some of my buildings. Just wondering how I should go about getting them ironed out. I've tried pointing a light directly at them but it doesn't seem to make any difference. Any suggestions would be greatly appreciated. |
another picture
1 Attachment(s)
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check the normal perhaps? make sure they're pointing outwards. and make sure all UVs are mapped correctly within the (0,0) to (1,1) limit.
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