textures
Hi,
:headbang: I am not geting the concept of ALPHA in texturing Can anybody explain me ? |
alpha means empty = transparent. create a checkerFile (black and white) and map it to the transparency channel. create a light with rayTracing shadows. render.
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Thanks for the reply but I am a bit confused.
:confused: for example, I have a layered texture. it contains a Grid texture and a checker texture (black and white) now I have to make alpha (masking )settings such that I will see checker as black and white tiles and Grid as a grouting between the tiles. How exaxtly we can achieve that by "alpha settings" |
http://www.highend3d.com/maya/tutori...uring/180.html
This tutorials shows how to make an alpha channel texture...it puts a label on a bottle...follow the texture section, it should work for ya...even has a zip to DL for help. |
Thanks
I will try this. |
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