parent constraints flips 180 in y
i have a piece of geometry which i got by duplicating the original, scaling it in -z, freezing transforms, reversing normals, center pivot, freezing transforms again and then deleting history
when i use a parent constraint (parenting translate and rotate, and mainting offset and giving a weight of 1) on this piece of geometry it flipps 180 in y (it says so in the channel box) and i have no idea why. i did resolve it by building the geometry from a plane, but it takes a long time and so isn't exactly very practical. why would a piece of geometry rotate 180 in y when the transforms are frozen and the history deleted? EDIT: actually never mind about that, turns out i didn't freeze transforms on the groups |
Glad I could help.
|
All times are GMT. The time now is 04:42 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018