reflections
Hi all,
How do you put reflections on one object but not any others, for example a reflective table with a non reflective wooden bowl on it. I tried making the material reflective which didn't work and turned on raytracing in globals which changes everything. Do the lights need to be subtle to avoid burn out? Cheers. Marcus |
what are the shaders on the two objects ?
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1 Attachment(s)
assign a blinn or a phong material to the object you want to reflect stuff or a lambert material to an object that should not reflect.. or change the "Visible in relfections" option in the render stats menu
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The table is a phong and the bowl a blinn, I want the table to resemble a formica work top with a slightly reflective satin surface.
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then adjust the reflectivity level..
i was in a hurry so,, anyway, here it is ... assign a lambert material to the bowl and check the attrubutes of it.. and turn on visible in reflections(as in the pic attached in the last post) assign a blinn or a phong material to the table and dont forget to turn on raytracing in the Render Globals.. hope this is clear.. not sure about your situation though Tariq |
Ah just the job. Worked a treat!
many thanks. Marcus |
oh btw, you need to turn on raytracing for relfections and refractions to work
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