MAYA 2008 viewport clipping problems.
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Hey all, Just wondering if anyone can help my with my viewport problems.
Basically, the scene looked fine until i added an alpha map. Then i had some clipping problems in the view port. I changed the hardware texturing to: combined textures and the resolution to highest. Im using maya 2008 in high quality viewport Also rendering (in metal ray) looks fine, so im sure if im missing something or graphics card cant do it. thanks. |
Re: MAYA 2008 viewport clipping problems.
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try toggling "Object transparency sorting" in the shading menu within the viewport.
It works for me, but may not always. Worth a try though. |
thanks guys, ill give it a shot.
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