September Challenge - Chris_H
Well, finally got to spend a little time on the challenge:bgreen:
Going for the 3rd Person Action/Adventure style. Hoping to do 3 characters if I can find the time. It's a start, and a great challenge trying to juggle the polys. http://www.thecloudcatcher.com/glad_01.jpg http://www.thecloudcatcher.com/wire_01.jpg |
Looking good so far!
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cheers
Thanks ragecgi.
Here's the next update. Thats all for one night, but sooo good to back in the maya driving seat again (after 6 weeks off). http://www.thecloudcatcher.com/wire_02.jpg |
That's impressive looking already!
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Nice progress so far. Keep up the good work.
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Excellent start. Really great concept too. Nice stuff.
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Thanks to all for the kind words and encouragement.
Can't wait to get back to work on this, Really enjoying getting back into Maya :) |
Just a suggestion: maybe broaden the waist line a bit to minimize the hip curve, 'cause that's the only thing right now that looks a bit feminum.... and that should make it more manly. :D
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looks pretty clean to me so far :). Keep up the great work! Cant wait to see this thing textured :thumbsup:
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Thanks for the feedback HappyLemon.
I'll try that later and see how it looks. |
update
Here's tonights updates.
The colour shots are just the start of a test pallette. Been mainly adding in more detail and trying to flesh the thing out a bit. Hopefully a little less feminine around the hips now. Just about hit my poly limit too. http://www.thecloudcatcher.com/g_01.jpg http://www.thecloudcatcher.com/colour_01.jpg http://www.thecloudcatcher.com/colour_02.jpg http://www.thecloudcatcher.com/colour_03.jpg :sleep: |
That is one mean looking brother! Are you sure you're a newbie?:D
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Glad you like it HappyLemon.
I've just finished two years at college studying animation. But the course wasn't anything to write home about, very poor infact. So I've just been teaching myself for the past two years. I'm determined to get a job in CG, probably games which is why I'm so into this challenge. All my previous stuff was made using nurbs and Subdiv. So I'm desperate to get some game material into my showreel. |
I know you're going to optimize it still, but just an FYI, there are quite a number of polys at the armpits that you'll want to get rid of eventually.
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Thanks for the input mtmckinley.
I'd been wondering weather to get rid of those polys. I would like to ask you for advice after I've optimised the model, as to if I've got enough/ to little polys at places like the joints. Just to make sure it's optimised for animation. Want to get this right before I start arranging the uv's. Thanks again, Chris |
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