Maya 2015 Error loading scene
Good morning people of Simplymaya
I am a fresh new user of Maya (3 months experience). last night I was working on a model. I saved my file before applying lights to it. While I was messing up with lighting the program crashed and closed. I didn't feel very bad cuz I have already saved my file. However, When I tried to open the file again I got this message: "Errors have occurred while reading this scene that may result in data loss" And this what was my script editor saying: file -f -new; // Warning: file: C:/Program Files/Autodesk/Maya2015/scripts/startup/rememberViewportSettings.mel line 43: Active stereo does not work with Aero enabled. Active stereo has been disabled. // // untitled // doOpenFile ("C:/Users/Muhammed Ayman/Documents/3D-WORKS/Charachter/2.mb"); file -f -options "v=0;" -ignoreVersion -typ "mayaBinary" -o "C:/Users/Muhammed Ayman/Documents/3D-WORKS/Charachter/2.mb";addRecentFile("C:/Users/Muhammed Ayman/Documents/3D-WORKS/Charachter/2.mb", "mayaBinary"); requires -nodeType "mentalrayFramebuffer" -nodeType "mentalrayOptions" -nodeType "mentalrayGlobals" -nodeType "mentalrayItemsList" -dataType "byteArray" "Mayatomr" "2015.0 - 3.12.1.12 "; # mental ray for Maya 2015 // Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc. # mental ray for Maya: setup # mental ray for Maya: initialize # mental ray for Maya: register extensions // mental ray Node Factory: loaded # mental ray for Maya: successfully registered # mental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayForMaya2015//maya.rayrc // parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/abcimport.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/architectural.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/architectural.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/base.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/base.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/basehair.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/basehair.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/bifrostMR.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/contour.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/contour.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/layering.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/mrptex.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/paint.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/paint.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/physics.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/physics.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/production.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/production.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/subsurface.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/surfaceSampler.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/userdata.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/userdata.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/useribl.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/useribl.dll // generating Maya nodes... // parsing C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi // loading C:/Program Files/Autodesk/mentalrayForMaya2015/shaders/xgenMR.dll // generating Maya nodes... requires -nodeType "FurGlobals" -nodeType "FurDescription" "Fur" "2015"; // Warning: line 0: Errors have occurred while reading this scene that may result in data loss. Please check the Script Editor for details. // // File read in 3.7 seconds. // Error: line 0: Error reading file. // // Warning: file: C:/Program Files/Autodesk/Maya2015/scripts/startup/findStartUpCamera.mel line 130: Could not find an appropriate startup camera: top. A substitute will be used. // // Error: line 0: Error reading file. // commandPort -securityWarning -name commandportDefault; updateRendererUI; // AbcExport v1.0 using Alembic 1.5.0 (built Jul 25 2013 11:21:20) // AbcImport v1.0 using Alembic 1.5.0 (built Jul 25 2013 11:21:20) // updateRendererUI; I have been searching through the internet for a solution since 2 days. I couldn't find any thing. Please help me :help: ! |
Are objects missing from the scene? If not, then maybe exporting to a new scene might help. Or you can try using the temp scene Maya saved when it crashed.
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Don't know if it's different in Windows 8+ but in Win 7 it's C:\Users\Name\AppData\Local\Temp
The file will have your username.yearMonthDay.hourMinute naming convention. |
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Is there any way I can get back my file ? or you think it is better to start from scratch ? Thank You. |
You don't have to have auto save on, Maya creates a backup of a file whenever it crashes. Just in cause you checked the wrong directory try running the code below in the Maya command line. It'll give you a read out of your temporary directory and if the file isn't there then you could probably salvage whats left of the scene by exporting it and start building again from there.
Code:
getenv "TEMP"; |
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