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bendingiscool 08-08-2008 05:57 PM

converting geometry to fluid
Hey, not sure if this is right forum for it, but I was wondering how I would go about converting geometry into a fluid, if anyone has used houdini that has a tool similar to want I would like to achieve.

Many thanks in advance,

ragecgi 08-08-2008 07:53 PM

Sadly, without a plugin, Maya has no such native feature.

So, other than "Modify > Convert > Fluid to Polygons", the only way one can achieve what you are wanting to do would be to emit fluids FROM your geometry with ZERO attenuation, so they simply appear and stick.

Then you can use your geometry as a non-rendering container for other fluids shaded the same and it looks like what you may be after.

But as far as a simple menu feature, no yet sorry:(

EDIT: There "may" be a Mel script out there somewhere that someone made that may help you.
Check the melScripts directory.
If there is a freely available script, it will be there:)

bendingiscool 10-08-2008 11:36 AM

Ya I didn't think there would be a default kinda thing, I may try looking into doing the convert fluid to geom but in reverse as when I do the emit from object mode I can technically get what I'm after but it really doesn't look to lovely n such.


Ps: that convert fluid to polys is awesome!!

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