Plastic Transparent shader
Hi,
I'm trying to create a syringe model in Maya and am struggling trying to recreate the shaders. To get Plastic type materials, do I use a blinn with the reflectons down or a Phong or what? The 'Real' problem I'm having is tring to recreate the shader for the transparent body.... I have tried modyfiying a Glass shader, but couldn't get it right, then tried a white blinn with transparency up, but none of them look correct... I'm just wondering if someone can point me in the right direction here.... Regards Scraggy |
Well, there are a lot of free shader out there on the net. Try Google and hit Maya shader materials. Thousands of hundreds of dozens of shaders.
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Been there, done that, nothing :headbang:
So I would like to know how... Scraggy |
direct link to the closest shader i could find.
its just a clocks glass shader, looks plastic almost. http://www.highend3d.com/files/search_submit.3d shader library for maya: |
Best yet.
Hi, Thanks a lot, but to be honest if I can't make the shader I need & do it myself.
Then Highend is the first place I go. (and some obscuer ones too) If you would like them plz PM me. your link to the "clock face" didn't work - But I know the one you are talking about, and yes good idea if I can remove the blue it may be a good start - thanks - I'll get it now, skipped over it earlier loking at plastcs, but found no better then forgot about it - thanks i'll let u know if i can sort it. :beer: Scraggy EDIT:- Clock Face no good Darn, just looked and its not a shader in the sense i mean - its a clock a psd file and model really, very simple set up and gorgeous. but the shader doesnt look right to me, unless you know a way? Anyway for now, think I may try adding some very tiny specles of white using a node or texture, but more of transparent, but the hard thing for me is th sort o refractions reflecs thy have in 'Dim' light, wish i knew more on making shaders..anyone know whay the start nodes are? Scraggy |
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