Do people name shading groups?
Hi,
I watched people during tutorials stress that naming materials is important. I get that. But do people name shading groups? Just wondering. |
I do, can get confusing if you have many many shaders all called blinn1, blinn 2 etc, especially if they are similar in colour.
Same as naming objects. |
I typically don't, unless I need to for some reason. For instance, in Unreal, naming shading groups skin00, skin01, skin02, etc maintains the order for material IDs which is important.
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