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-   -   Modified Indy car (its me Brian) (https://simplymaya.com/forum/showthread.php?t=2541)

Speedy 06-12-2002 01:20 PM

Modified Indy car (its me Brian)
 
1 Attachment(s)
Its me Brian_ellebracht, my account dosen't work anymore :( so I made a new one. This is a model That I made yesterday, about 8 hours into it. All modeled in Maya using Nurbs, working on the conversion to Polys to add detail and modifications. Let me know what you think, thanks,
Brian

luistlf 06-12-2002 02:03 PM

wow, very nice keep us updated

Speedy 06-12-2002 02:40 PM

1 Attachment(s)
Here is the latest version as of about 5 min ago. I've got about 8hrs in modeling the car. Thanks,
Brian

Speedy 06-12-2002 05:35 PM

1 Attachment(s)
Newest pic, I didn't model the tires, but everything else I did. the tires came from

Daniel Buck

Downloaded from 3D Kingdom.org (http://www.3dkingdom.org)

Let me know what you think, she's almost done,
Brian

Kurt 06-12-2002 05:46 PM

Very nice, great work!!!

undseth 06-12-2002 05:52 PM

Very Nice!!!

BabyDuck 06-12-2002 07:08 PM

now go out and hunt for sponsors - naked without ads it looks unreal ;)

great model brian :beer:

Speedy 06-12-2002 07:10 PM

I agree, but it going to be driving on the street not the track, thought it would look cool driving down Lemay Ferry, (a road right by my house. What do you think?
Brian

Speedy 06-12-2002 09:30 PM

1 Attachment(s)
Well.. I am now done with the car for now, I have spent about 8 hrs on it.

BabyDuck 06-12-2002 09:48 PM

woah, i dont want to see that in my rear vie mirror and next time i see the dust at the horizon ...


impressive - is this composited or did you real fast model the track and building?

and i agree, it would be cool do drive that baby :beer:

Speedy 06-12-2002 09:54 PM

actually, it was rendered with an image plane thats it, no compositing, or modeling of the building, Here is a trick, you can get depth of field to work on image planes, by positioning a nurbs or polygon plane that is not visable in rendering (usually your ground plane will work fine with a use background shader on it, it needs to go to the farthest and nearest point of the image, maya will render out the depth of field on the alpha, and when you have an image plane in the background the dof shows up on the background image as well, obviously this won't look right on all camera shots, of if the object is supposed to be behind something in the composite, but its a quick and easy way to fake dof without haveing to spend the time compositing,
Thanks,
Brian

BabyDuck 06-12-2002 10:00 PM

wow, that is a cool trick. in a way it is compositing and in another it is not. i have to put that in my trick-book between my ears :)

:beer:

Speedy 06-12-2002 10:02 PM

Its cool because if you can plan your camera angles when filming, you can really take advantage of it because you can animate the dof changing focus and stuff, witch would otherwise be really hard to do in a compositing program.
Brian

Roman 07-12-2002 05:43 PM

nice work man.. :p
welcome to SM Speedy.. :D

BabyDuck 07-12-2002 06:30 PM

Quote:

Originally posted by Roman
welcome to SM Speedy.. :D
do you have a script that runs to welcome anyone new to the board? and speedy is not even new ;)


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