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Gregy 14-06-2006 09:38 AM

Mercedes_slk_320
 
1 Attachment(s)
Hi

this is my first try at modeling a car hope to be finished soon.

any comments and tips appreciated.

thanks

:beer:

pbman 14-06-2006 11:23 AM

llokin good for a first car

is it polys an sub d's

there is a patch just before the door starts where it goes inwards an doesnt flow with the rest of the body - i think that ut should be adjusted to get a better flowing surface (or is the car like that cos i cant renmember what it looks like)

good luck

Gregy 14-06-2006 12:17 PM

Mercedes
 
1 Attachment(s)
This it again please tell me where the problem is or save the pic and mark the problem.

pbman 14-06-2006 12:23 PM

1 Attachment(s)
there those bits dont flow quite right

MattTheMan 14-06-2006 12:43 PM

overall its very lumpy... but as a first model its prety dang good. :)

Gregy 14-06-2006 01:06 PM

Mercedes
 
1 Attachment(s)
Thanx matt.

I tried 2 fix it hope it looks better.

thanx.

MattTheMan 14-06-2006 01:15 PM

its still full of lumps but thats alright :)

Gregy 14-06-2006 01:27 PM

Mercedes
 
Matt

I`ll try to get rid of the lumps l8er first gotta get done with my exams.

thanx

:beer:

pbman 14-06-2006 03:29 PM

good luck wiv ur exams

lumps r a pain in the ass to get rid of cos u need to tweak it by fine amounts but for a first go its good

younglion 14-06-2006 04:30 PM

can you post wireframes of the car?

gster123 14-06-2006 05:17 PM

Try assigning a phong with a nice bright colour (sush as red) and then applying this to the object, along with a simple 3 point light set up, hit 7 to enable lighting and use this to evaluate the surface for lumps, bumps etc as the lighting interaction lets you see wheres there's problems and helps to iron them out.#

Hope it helps

gster123 14-06-2006 05:20 PM

Oh forgot to add, adjust the cosine power to suit.

Gregy 14-06-2006 05:46 PM

Mercedes
 
1 Attachment(s)
This is the wire frame

gster123 14-06-2006 06:23 PM

Have you got a low poly version of the wireframe?

MattTheMan 14-06-2006 06:29 PM

yeah... we would need the low poly one, but just looking at the high poly one and its tesselation I would guess that you have a ton of 3 or n sided polys. my $0.02


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