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-   -   April Challenge_Lo PolyCharacter_Johndoe050 (https://simplymaya.com/forum/showthread.php?t=35437)

Johndoe050 06-04-2011 11:02 AM

April Challenge_Lo PolyCharacter_Johndoe050
 
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I always liked the Hitman series. Hitman Blood money is a game a can still enjoy because of the pace of the game. So I thought i would remake the main character Hitman 47. Don't know quiet yet what to alter tho becasue he is pretty blend accept for his bald head and his angry face which is good if you are a hitman of course. So i was thinking of a zombie version or maybe just a black version of hitman.

s2-speedy 06-04-2011 11:10 AM

Nice Choice. I love Hitman games too.

If your thinkin of changing him slightly, how about a black female version but in a white suit or different costume? :)

bullet1968 06-04-2011 12:26 PM

Only played it once...didnt think much of it actually...though the character is cool LOL...good luck mate.

cheers bullet

Johndoe050 06-04-2011 02:32 PM

Thanks for the suggestions Speedy. I started working on the head last night and it took me 2 hours to make this male face haha. Also this is my first attempt at modeling a face and i got a lot of male reference. So i think i stick with the male version. I might just pick up on the white suit tho. Thanks

Bullet: I hope you played it on your PC not a console because those where some bad ports. Its definitely a PC game. Further more the first game, Hitman Code 47 and the last game Hitman Blood money are the best. And the latter is still looking okay graphics wise.

This is what i got so far:
http://img683.imageshack.us/img683/5476/smopzet.jpg

Uploaded with ImageShack.us

http://img683.imageshack.us/img683/8324/topohead.jpg

Uploaded with ImageShack.us

s2-speedy 06-04-2011 02:39 PM

For a first attempt at a head, its very good! Its always good to start your first head as a low poly model i think. keep it up! :)

Johndoe050 06-04-2011 02:46 PM

Thanks Speedy. I must say the Topology thread is a big help and just looking at different heads at different angels also helps a lot.

bullet1968 06-04-2011 09:22 PM

Thats pretty good mate!! the only thing (Im no expert) you have a few triangles in there..try to iron them out if you can. Nah I think it was console mate...cant remember
cheers bullet

Johndoe050 07-04-2011 03:34 PM

Little update.

After some struggeling i got a ear on the guy. And did some more finetuning on the face. Once I start moving around vertices I can't seem to stop. I can easily move vertices around for an hour haha.

http://img140.imageshack.us/img140/2716/smface2.jpg

Uploaded with ImageShack.us

I realy had to drag myself away from the face to do some work on the suit.

http://img852.imageshack.us/img852/4682/smhmsuit.jpg

Uploaded with ImageShack.us

stwert 07-04-2011 04:26 PM

Nice! Looks good to me so far. Keep it up!

daverave 07-04-2011 06:06 PM

Hi Johndoe050
Looking good.I normally find it easyer to to extract the ear geo then model it in another layer..........dave

Johndoe050 07-04-2011 06:33 PM

Thanks Stwert.

Dave, I think i keep the ear as it is and use my texture map to further detail the ear. I haven't modelled an ear before so I will make that a seperate study for the future because of the deadline of the challenge. A lot of first time things on this challenge and I do want to finish this. Starting a project is not difficult but finishing one is, so i try to keep it simple.


Do any of you guys or girls have some good hand reference? I googled some but are not happy with the results.

stwert 07-04-2011 06:37 PM

John, give a look through this thread: http://simplymaya.com/forum/showthread.php?t=30123

Johndoe050 16-04-2011 07:41 PM

Thanks stwert for the ref.

I had a very busy week because i had a couple of job interviews. Luckily it paided off because i got a job as a mechanical engineer whoehoe!! I can start this monday, 40 hours a week :eek:. So i had to refresh my Solidworks skills.

As for Maya, I think the model is pretty much done shape wise. Maybe i need to change the topology around and delete some faces. Critique is appriciated.

Front of the model
http://img709.imageshack.us/img709/9...itmanfront.jpg

Uploaded with ImageShack.us

Head:
http://img151.imageshack.us/img151/6...itmanhoofd.jpg

Uploaded with ImageShack.us

The hand, its is suppose to be a gloved hand. It is not a low poly as the hands from Tweety or Speedy but I tried to keep it as low as possible:
http://img193.imageshack.us/img193/8...hitmanhand.jpg

Uploaded with ImageShack.us

Render full body:
http://img705.imageshack.us/img705/3...itmanmodel.jpg

Uploaded with ImageShack.us

Render head:
http://img535.imageshack.us/img535/4...hitmanhead.jpg

Uploaded with ImageShack.us


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