zBrush to Maya issue
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So I am exporting a model from zBrush to maya in OBJ and when I import into maya or open the file in maya its breaks my model into a bunch of random pieces. Posting a snapshop of what I mean, I only have 2 pieces selected but shows what I mean.....If anyone has any idea on how to fix this please let me know I am at a total loss.
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Hi Ozgalis
What version of zbrush are you using...........dave |
in the export option, turn off export sub group (grp button)
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dave - I am using 3.5R
sept - I tried and now when I try to import the OBJ into maya it gives me a read file error with that one but not with the one with the sub group turned on. |
With 3.5 r3 you can export a ma file from zbrush also theres a goz binary not tried that yet............dave
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it works now with the sub group off, I dont know why it wasnt working before, I will try a goz though just incase this becomes a frequent issue, thanks for the help.
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under the export option, Turn on MRG and turn off group.
Jay |
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