Scaling my skinned geometry
Hi all
Can anyone tell me why I cant scale my skinned character? Ive tried grouping, parenting but the geometry scales but the skeleton lags behind it. I need to in large it as I have to take it over to motion builder, when I import it as it is it's so small to work with. Cheers guys steve |
It's the skeleton's root joint, along with any IK handles and locators you have that you'd need to group together and scale.
|
All times are GMT. The time now is 02:36 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018