Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Maya Basics & Newbie Lounge (https://simplymaya.com/forum/forumdisplay.php?f=31)
-   -   Issues With Dog Tutorial -> UI (https://simplymaya.com/forum/showthread.php?t=19777)

Montre 09-01-2006 09:33 PM

Issues With Dog Tutorial -> UI
 
1 Attachment(s)
I was doing the dog tutorial and I noticed some strange discrepencies with my, sort of UI. When the image plane is set and the nurbs sphere is pulled to form a basic set, there is a basic mesh of the modified sphere. However in the tutorial the mesh and vertices that are behind the foremost mesh and vertices are not displayed. In Max I believe this is called Ignore Backfacing. Where the program would not select any vertices that were not the foremost on the screen.

When making my mesh I can select all the vertices, which kind of screws with the overall mesh if I miss a vertex on the other side of the model. Screenshot should be attached.
How can I stop this?


and also, when I right click, normally its supposed to pop a menu with multiple selections, however mine doesn't. This comes into the part where we are to add Isoparms to the mesh, and I can't seem to do it from the menu bar menus, How can I get the right click menu?

Thanks ahead of time <3

daffas 09-01-2006 10:11 PM

I can only tell you for the right click menu is to hold the right mouse button down and then highlight what you want and let go.

jsprogg 09-01-2006 10:45 PM

If you go to window and under settings /preferences ,click on preferences and then in the preference window click on polygons, you can then turn backface culling on or off at the bottom option.

Montre 09-01-2006 10:50 PM

Thanks for all the help and the quick responses. It is much appreciated. Hrmm, however the backface culling I suppose won't work with nurbs and there is no option for it, so I suppose that only works for plygons. And the rightclick still does nothing, it operates just like I was to left click, if I right click and move the mouse with the camera rotate tool it will act as normal, as with any other tool. =/

magicsy 09-01-2006 11:06 PM

theres only like 10 vertices its part n parcel of it i guess no one said it would b easy, or we'd all b pro's :)


All times are GMT. The time now is 02:23 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018