help in making some protuberances
Hi all, this is my first thread in this section, related to my first poly modeling.
I'm sure, as a newbie, to pretend too much... I confess I use maya since 1 week, I've just studied a couple of tutorials annexed to the self program. Please, don't warn me that I should start from something easier.... I already know :bandit: My idea is to crack this modeling on just sometimes, whenever I understand something that thing that I still miss to kill it... and sometimes asking to you. :beer: I've tried to create the helmet for the figure that I drewn (I know, I'm neither a good drawer...) My question is: How can I attach protuberances to the helmet making them follow the path and the rotation of a specific edge? I can do it manually, but I would like to learn the method and I'd preffer them to be geometrially perfect :)... I know, I pretend too much :p I attached the screenshoot of the work just to let you understand better what I mean... cause I know.... my English just doesn't work :D Thanks in advance folks!! cheers http://img69.imageshack.us/img69/8941/primoshootmr9.jpg |
Experiment with booleans create a sphere place it on the place where you want it and do a boolean.
I would also start modeling the head first because sometimes you have or just want -to adjust the accessories of the model. |
Done :)
Unfortunately other problems occurred.... anyway I'll try by myself :) Thanks |
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