Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Maya Modeling (https://simplymaya.com/forum/forumdisplay.php?f=9)
-   -   Help on Creatures Foot (https://simplymaya.com/forum/showthread.php?t=9008)

danielh68 18-11-2003 04:45 AM

Help on Creatures Foot
 
Hi,

I'm working on this model and I'm a little stumped. I'm wondering if someone could provide some tips on the matter.

My main concern right now is the foot. I would like to create some toes however I don't have enough polygon faces to do so. Presently, I have four...ideally I need five...but I can settle with four. In addition, I need 4 or 5 faces for the space in between the toes. This boils down to the question: how shall I proceed?

I thought of two ways:

1. Use the polygon tool and add all the way up the leg (red)

2. Use the polygon to just to the next edge (orange)

The problem with the first, is I tried that with the hands. Despite, being satisfied with the result, it seems like I had too many polylines running up the arm and down the back. Although avoiding 3pt & 5pt polys it was very crowded in some areas. In fact, I got these nasty seams, so I had to spread them apart.

The problem with the second is that I will get 3pt & 5pt polys if I just stop there at the second edge.

http://www.blitzdesign.net/tektips/chomper4.jpg

For those of you who have been down this road before, which one is preferable? Or is any? How would you approach it?


Your expertise is welcome.

--Dan

mtmckinley 18-11-2003 05:18 AM

it's true that you want to avoid 3 and 5 sided faces, but it's expected to have a few. You just don't want to have an over-abundance of them.

danielh68 18-11-2003 05:42 AM

Thanks, mtmckinley.

I remember doing the Dragon's head with 3pts in some areas. Later, I posted the begining stages of my own model and someone said you gotta avoid the 3's and 5's. I took them literally. Way too literally. I redid my entire model and I don't have any to my knowledge, however it was a major pain. Now, I know that I can afford some in moderation...what a relief.

Thanks again,
Dan

Kurt 18-11-2003 06:13 AM

I would just extrude the 3 faces one at a time mate, each time you extrude, this will leave you a nice line inbetween the toes. Just rember to add a 3 lines for wher the knuckes of the toes will be. Great start on the model by the way.

mtmckinley 18-11-2003 06:27 AM

you can do them at the same time, though. Just make sure "keep faces together" is turned off.

danielh68 18-11-2003 07:56 AM

Great! Thanks for the pointers Kurt and MtMckinley.


All times are GMT. The time now is 10:01 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018