[SOLVED] UV and textures messing up 3D - Alpha channel
Hello,
Since I mapped my object with UV and textures, some faces are rendered in front of other faces wich are in reality in front of them. Hard to explain, pictures are worth 1000 words : https://image.noelshack.com/fichiers...-settings3.jpg How can I do to set UV in right place ? And if someone knows why there are some dark shadows ? I don't know what's going on and how to explain. |
I have finally solved my problem.
The problem is that when you use a texture with an alpha channel (transparency), maya does its own channel wich is wrong. To solve this :
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