Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Maya Basics & Newbie Lounge (https://simplymaya.com/forum/forumdisplay.php?f=31)
-   -   Snapping (https://simplymaya.com/forum/showthread.php?t=22608)

cut_the_krab 04-08-2006 04:08 PM

Snapping
 
In the Mech Warrior Robot tut Kurt does something whis he doesn't explain in a manner I understand(not his fault though!)
It's abot the snapping tool. Here we'll do a trick, hit the insert key -and then he does 3 or 4 hings whis I havent got a clue- but the object turns (after having chosen rotate) to a certain point he chose (the midpoint of a -intopview) circle. Now I can't after 1 hour searching reconstruct it the way he does it. In the construction of the toes I could bypass the problem by snappin point to point each toe seperatly, but with the curved tube I have not a clue.

So to sum it up : how do I rotate an object (in top view) to a certain designated (mid)point, sort of array.

Thanks.
M.

blackstrings 05-08-2006 05:35 PM

not sure i this is what you meant but...wouldn't you just use the rotate tool still? even on top view? or use the channel box to rotate it more precisely?

pixelsoul 05-08-2006 06:40 PM

you mean snap the pivot key on the x axis and then duplicate it on negative x axis so you have a duplicate ?

Falott 05-08-2006 06:41 PM

there are basically 3 types of snapping


gridSnap - hold x

vertexSnap - hold v

curvesnap - hold c


by hitting the insertKey the manipulator enters editMode. which means you can instead of moving the whole selection, just move its pivot point. hit insert again and your selection moves/rotates/scales around the new selection pivot.
tricky thing with curveSnap is to get the manipulater very near the curve and then hold c, cause curveSnap only works within a very close distance of the curve.

you can do this also with components verts/faces/edges.. but! - the changed pivot is existing only until you hit q/w/e/r/t or select something else from your scene.

hope that helped.

cut_the_krab 14-08-2006 12:53 AM

ok, ...
 
The rotation and duplication worked well, but now I think I accidentally put something on that makes that when I move an object, I can only move it on an invisible grid, how do I turn this off?

Thnx

I feel like a complete moron doing this...
I think it'll take me ages to get my Mech robot tut finished


Anyhow.
Any help welcome

Posting it and I found it

Feel a bit less a moron already.
x or snap to grid

ole ole

Falott 15-08-2006 12:37 AM

there is an option called discret move. you find it in Modify - Transform Tools - move/rotate/scale. if checked the manipulator moves in grid units. turn it off and you can "float" move again.


All times are GMT. The time now is 08:05 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018