Snapping
In the Mech Warrior Robot tut Kurt does something whis he doesn't explain in a manner I understand(not his fault though!)
It's abot the snapping tool. Here we'll do a trick, hit the insert key -and then he does 3 or 4 hings whis I havent got a clue- but the object turns (after having chosen rotate) to a certain point he chose (the midpoint of a -intopview) circle. Now I can't after 1 hour searching reconstruct it the way he does it. In the construction of the toes I could bypass the problem by snappin point to point each toe seperatly, but with the curved tube I have not a clue. So to sum it up : how do I rotate an object (in top view) to a certain designated (mid)point, sort of array. Thanks. M. |
not sure i this is what you meant but...wouldn't you just use the rotate tool still? even on top view? or use the channel box to rotate it more precisely?
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you mean snap the pivot key on the x axis and then duplicate it on negative x axis so you have a duplicate ?
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there are basically 3 types of snapping
gridSnap - hold x vertexSnap - hold v curvesnap - hold c by hitting the insertKey the manipulator enters editMode. which means you can instead of moving the whole selection, just move its pivot point. hit insert again and your selection moves/rotates/scales around the new selection pivot. tricky thing with curveSnap is to get the manipulater very near the curve and then hold c, cause curveSnap only works within a very close distance of the curve. you can do this also with components verts/faces/edges.. but! - the changed pivot is existing only until you hit q/w/e/r/t or select something else from your scene. hope that helped. |
ok, ...
The rotation and duplication worked well, but now I think I accidentally put something on that makes that when I move an object, I can only move it on an invisible grid, how do I turn this off?
Thnx I feel like a complete moron doing this... I think it'll take me ages to get my Mech robot tut finished Anyhow. Any help welcome Posting it and I found it Feel a bit less a moron already. x or snap to grid ole ole |
there is an option called discret move. you find it in Modify - Transform Tools - move/rotate/scale. if checked the manipulator moves in grid units. turn it off and you can "float" move again.
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