Emitter for Minigun bullets
HELP!
Hi I'm trying to create a minigun which will be mounted on to a tank. The Minigun will auto target my character. I have reached a snag. The bullets only ever point and travel in one direction (Z as defined by me) even though the minigun is pointing else where (gum is rotating). How do I get the bullets to face and travel in the direction that the minigun is pointed? Thanks |
Use particles-->create an emitter and parent it under the mini gun.
You can setup a system where you could use the locator object to move it around in the scene and so aim exactly where you want it! |
Thnx
thanks
but the bullet only ever points along the z axis. How do I make the bullet come out the barrel pointing in the right direction. I've created the bullet and then used an instancer to replace the particles. Would a SDK work if the bullet object's rotate is linked to the rotate of the minigun? ~Thanks again~ Zulu |
maybe you could line the emitter and the gun up first and then parent the emitter to the gun. Or you coud use aim constraint.
:beer: |
Could you not instance the bullets to the particles so they point in the direction of where the particles travel?
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