sprite troubles
Hey guys, I'm trying to create some smoke sprites in photoshop but am having trouble getting the alpha channel on them, so that when I apply them to sprites in Maya they are transparent around the edges.
Any help would be very much welcome. Chris |
specifics?? how are you creating the smoke, are you using masks, what do you mean.., 'the edges are invisible' what edges of what and where?? .., not saying i can help but this is a bit vague my friend.., give us something to go by if yu know what i mean??
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Ya soz just read it back to myself lol and I see what you mean.
No worries I have sorted it not, its just because when I was setting the colours in photoshop they weren't pure black and white if you see what I mean, for instance the white was not at 255 in the RGB colours. I have been drawing smoke particles in photoshop and basically was messing up the colours, but have it now so all is good lol. Cheers anyways. Chris |
can you give us a screen grab.., this sounds like somehting id like to learn.., how did you create the smoke.., i know some people use noise or clouds filters
so if yu get a moment id dig to see how you are doing this.., i guess i should look at my sprite tut again but my graphics card wont do sprites in maya 8 and over |
Hey mirek, I shall chuck some screen grabs up when I get the time (lots of projects, v little time lol), but for now I have just discovered the wonders of using the smoke, etc from the visor as a brush in the paint effects window, and just drawing up quick ones from there.
Chris |
no problem mate, i have a few tuts on it.., just wondering how you were oing your smoke.., you told me.., with paint effects.., sounds good to me.
you could try mapping volume fog with a 3D texture (animate the ambient channel with an image sequence) to get some nice smoke effects in your scene but thats another story check.., gnomon on line |
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