displacement baking
anyone know a plugin for maya that will bake the details of a hi-res model into a displacement map that can be applied to the low-res version at render time?
The normal mapping thread got me into this- I think this is kind of the equivolent of that for more high-end (non realtime) application Thanks! :beer: |
I have no idea how to do that, but just the other day I was wondering how to do the oposite, so I figured I would take this oportunity to ask. How do you take the displacement map and apply it to a mesh so that you won't need the displacement map anymore and the dismplacements show in the GUI?
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Check these sites out. Pretty interesting stuff.
http://www.drone.org/tutorials/displacement_maps.html http://www.drone.org/tutorials/normal_maps.html Night - With the displacement map applied, Modify > Convert > Displacement to mesh or something similar. |
Hey carrot juice, did you get normal mapping working? What tools did you use?
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Clod: nope, never tried. It just reminded me of this
Mike: Thanks very much! |
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