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stwert 10-04-2010 10:32 PM

Sharp texture checkers
 
1 Attachment(s)
Quick question, might be really simple. When I apply a default checker pattern to an object, it comes out fuzzy with grey areas between the black and white. Following a tutorial where the checker pattern is really crisp. I tried switching to high quality rendering in the viewport, which helps, but I don't think that's what the tutorial is using. Any ideas? Thanks.

stwert 10-04-2010 10:35 PM

Just noticed that the tutorial file has an actual checker.jpg mapped to it instead of the preset, but I don't know if that's the problem or not.

honestdom 11-04-2010 01:02 AM

you shouldn't really use the preset checker to check uvs.

stwert 11-04-2010 02:46 AM

Yeah, it was mentioned later on in the tutorial that the preset checker wasn't great, so I'm using the checker image. Thanks for the tip. I'll also look for one of those colored checker images with the numbers on it.

Edit: I'm looking forward to the UV edge loop selection in 2011 (if I ever upgrade to 2011)... so tedious!

NitroLiq 12-04-2010 09:44 PM

Not sure which of these you changed to change to "hiqh quality rendering in the viewport" but you can up the resolution of your texture itself to highest (be it image or standard checkerboard) in its hardware texturing attributes (attribute editor) as well as in the viewport itself going to shading > hardware texturing (option box). Turn off filtering and leave the top to 'multiply". This will result in the default checkerboard texture being very sharp. With an image, you'll want to play with the filters a touch as it may be too sharp and jagged.

stwert 12-04-2010 10:11 PM

Thanks for the tip Nitro, I'll try it out. In the panel menus, there's an option called "hiqh quality rendering" vs default rendering I think.

NitroLiq 12-04-2010 10:34 PM

Are you talking about sharpness in the renderer or sharpaness in one of the viewport panels?

stwert 12-04-2010 11:37 PM

I mean in the viewport, while I UV map.


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