Rotation issues
Hi,
I'm rotating a polygon plane. I have the rotation axis set to world. I'm clicking exactly on either the red, green or blue (xyz) axis handle to rotate the plane. But, when I watch the channel box, all of the axis are changing. The rotation looks correct in the viewport - but why is it doing this? Surely the rotations should take place independently of each other? cheers, gubar. |
Can you post a pic? :confused:
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That is really weird, it should work correct as long as you dont have a expression going on there.
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1 Attachment(s)
Hi,
ok, here are two images. The rotation is set to world. All rotations are at 10. Then, I click on the y rotation handle to select it, rotate, and as you can see all the channels are affected. If I select the channel in the channel box and drag the value, this doesn't happen. When it highlights it this way, it actually looks as if it is selecting a hanldle that is slightly of the axis of those you can see - does doing it this way defauls to local, or gimbal or something? thanks, gubar. |
Try setting the values to 0 and go to Edit> Freeze Transformations, and see if it works that way. You might want to try a center pivot too.
:beer: |
Quote:
Hi there, the object in the example was actually just created brand new, so no transformation or pivot issues there. Haven't had maya open for a day or two though, I'll look again after the weekend. thanks, gubar |
Yeah that always happens, just freeze transformation ;)
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