No worries mate...wow nice work!..Yeh I tend to apply scale and measurements straight away..I guess I do it for a living LOL...USUALLY things are standard..like doorframes..ceiling heights etc etc..so I basically put the image up, grabbed a rule...assumed the 2.4 for the ceiling and worked out how many MM on the rule to make 2.4m...then go from there..I used the door width as a check...and off you go. Yeh the angle is a bitch but you will still get it close...for the stairs I just assumed 1.2m wide as thats the Federal standard here. Good luck with it man
cheers bullet |
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Yeah, you're going to have to compensate for the lens distortion. You could knock up a floor plan in Google sketch or something and then refer to this image for the decor, but you seem to have a handle on it.
It's shaping up pretty well. Some of the forms could be a bit more organic though like the plant (I don't know if there is a cloth sim or something in it's future so I'll leave it alone) and the wine glass (it's bowl is a bit boxy and the transition from stem to foot could be a bit more gradual, especially since it's flared). Also watch out for that mesh smooth, it can give you a bum deal especially on hard surface meshes that are a mix of extreme sparse and dense res, you end up getting waaay too much geo where you don't need it and not enough where you do, it's better to add/subtract some edge loops to even it out prior, I've learned that the hard way. Ahh I babble on ^^. |
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As for the plants, I didn't really put much into them. I need to study plants a lot more. Also, I should've gotten a lot more references for this. My next step is going to be getting more references so I can refine all of my models a lot more. Thanks for all the advice! I'll take it into consideration, it's nice to have someone point out my mistakes! As for the voting… Andy will have to set a day aside himself and post his results. After that, we'll create a poll. |
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