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-   -   glas test setup (https://simplymaya.com/forum/showthread.php?t=1710)

worldofmaya 21-10-2002 08:42 PM

glas test setup
 
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Hi!
I'm working on an glas shader setup... but there's a lot more to do -)

Roman 22-10-2002 08:23 AM

it sure look really nice so far man.. :p
good work..

worldofmaya 22-10-2002 11:50 AM

1 Attachment(s)
a new img from an test anim... rendering times are a too high (around 7 min on an AMD1.4GHz) right now and some refelection don't quit match reality...

Roman 23-10-2002 11:25 AM

it looks really cool man.. :p
the lightin' on the base of the glass isn't realistic.. it's too bright all over, imo..

ragecgi 23-10-2002 02:14 PM

The refraction looks like it would hold up well:)
Good JOB!
Don't tweak those settings.

But I do agree with Roman about the light at the base.

What is that from? Mapping, GI light?

Good job overall though!!!!

worldofmaya 23-10-2002 06:09 PM

The problem at the base is just a wrong reflection... I've rendered an animation to see where problems are...
Basically the whole thing is based on simple raytracing with some procedurale enviroment maps that tdrive reflectivity, all colors and so on...
I've rendered it in both Maya and MR for Maya Beta. Reflections in MR are much cleaner... but Maya doesn't make thís bad base Perhpas something for compositing -)
Haven't used GI. Takes too much time to render and I have much more control making it manually...
-Klaus

adldesigner 23-10-2002 06:24 PM

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Hmm, I just thought i´d take some pics. I believe it has very good reflections (the render I mean) since glass surfaces tend to glow a bit when there´s more concentration of material, I guess it´s because of the properties of glass anyway.

kbrown 23-10-2002 07:01 PM

Quote:

[i]I guess it´s because of the properties of glass anyway. [/B]
Maybe sub surface light scattering + caustics (inside the glass matter itself...)?

adldesigner 23-10-2002 07:33 PM

Perhaps, It´s quite a lot of light physics working there ...

kbrown 23-10-2002 08:27 PM

Exactly...but in the end, you can't do a perfect copy of a real world object by synthetic methods. I believe the key word is plausibility.

Btw, I think the rendering is nice.

worldofmaya 24-10-2002 10:22 AM

1 Attachment(s)
Hi!
The Image looks cool! I'll try to improve my basement -)
The reflections are not at final stage! The whole surrounding scene needs to be build...
Anyway, I'll have a look how caustics can improve the setup...
-Klaus

Roman 24-10-2002 01:14 PM

thats lookin' much better man.. :p


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