Reversing an animation timeline?
I thought I'd post this as a separate question to see if there's a simple solution. I'm still a bit new to Maya, and wondered if there is a simple way to reverse a timeline...a 180-degree flip-flop of everything, as if you were running it backward?
Thanks, JT |
you could try to copy the key frames, then move them into position, I dont know if there is a way to "flip" the time line.
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Select all of your keys in the dope sheet (Windows>Animation Editors>Dope sheet), then go to Edit>Scale>option box. In the left box of Time scale/pivot, enter -1, then click Scale Keys. Now just move your keys to the range you want.
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or if you just want to render it backwards just set it in the render options (eg "100" start frame "0" end frame) then set the renumber option to on
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Hi from 2017. I came across this post, and wanted to add another approach for future readers.
Maya has a set of free, downloadable 'Bonus Tools' that are available in their App Store. The package has animation and UV tools (including 'reverse animation'), along with a bunch of potentially useful stuff. Current Autodesk download link is here: https://apps.autodesk.com/en/Detail/...50172702393827 |
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