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-   -   Making Curved UV's Straight (https://simplymaya.com/forum/showthread.php?t=41310)

bauma1lp 05-03-2015 02:57 PM

Making Curved UV's Straight
 
2 Attachment(s)
I am having an issue with UV's on this magazine I am trying to texture. I am fairly new to UV mapping and i am trying to figure out how to straighten the edges of this model. I am attempting to texture the edges and curving a photo to match the UV is painstakingly slow and the results are not that great.

So is there a way to straighten these curved portions of the UV for easy texturing?

Thanks for the help!

Gen 05-03-2015 09:38 PM

You could try this trick

https://www.youtube.com/watch?v=yU8hy17vxuw

Maybe try one of these scripts, they might have what you need.

UVDeluxe
Nightshade UV

Jay 05-03-2015 11:34 PM

Ive not watched Gens video...

but, one element of maya that getss overlooked is the Unitize Uvs command. This will basically break your shell into individual poly square in the uv editor. Then simply marquee select drag over ALL the edges. When you have done this, simply deselect the edges on the model where you would like to create the seams for you uvs. Once you are happy hit the move and sew uvs. This will make them all nice and squared. However the next trick is to unfold the uvs so they sit nice and natural and represent a nice unfolded version of the model. The in the unfold options either check horizontal or verticle...you should be able to tell just by looking at the shells. If it goes odd just check the opposite button and try again....job done and very easy

Jay

bauma1lp 06-03-2015 03:34 AM

Thank you Jay for the great advice. Will give it a try

Orbixal 08-03-2021 06:54 PM

Quote:

Originally Posted by Jay (Post 358041)
Ive not watched Gens video...

but, one element of maya that getss overlooked is the Unitize Uvs command. This will basically break your shell into individual poly square in the uv editor. Then simply marquee select drag over ALL the edges. When you have done this, simply deselect the edges on the model where you would like to create the seams for you uvs. Once you are happy hit the move and sew uvs. This will make them all nice and squared. However the next trick is to unfold the uvs so they sit nice and natural and represent a nice unfolded version of the model. The in the unfold options either check horizontal or verticle...you should be able to tell just by looking at the shells. If it goes odd just check the opposite button and try again....job done and very easy

Jay

You sir just saved me hours of pain. I literally just made this account to say thanks xD

Jay 08-03-2021 09:08 PM

you are welcome. Theres quite a few nuggets of info people share on here...its worth sticking around

_J


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