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emmabows 28-03-2013 05:46 PM

Wrap object around a object
 
Hi
I really need help.

I am creating a wand (polygon-cylinder),

but how do I wrap a pattern around it? /

And whats the best way to create the pattern?

I want to create something similar to these wands
http://www.dadcando.com/Making/Wizar...making_425.jpg

Thanks in advance
Emma

daverave 28-03-2013 06:09 PM

1 Attachment(s)
I made the one on the left my making the mesh live then drawing a cv curve around it then extrude a nurbs circle along it, on the right way made by making a poly helix the using a flare deformer on it..........dave

bullet1968 29-03-2013 01:22 AM

To be honest mate....Sculptris or Zbrush would be much easier.

cheers bullet

emmabows 29-03-2013 06:42 PM

thank you for helping me out, how do i make a poly helix using a flare deformer on it? I am a beginner in Maya. Thanks

daverave 29-03-2013 07:23 PM

Go to "create/polygon primitive/helix" you will need to play with the setting. Next select the helix then go to Animation menu "create deformer/Nonlinear/flare you will need to adjust two setting at a time..........hope this helps............dave

emmabows 01-04-2013 09:55 AM

ill let you know how I get on. You are very helpful. I appreciate so much.

Thank you so much Dave

emmabows 21-04-2013 02:34 AM

I have been struggling; it’s really difficult getting it right, is there any alternative ways.....
If I trace with the cv curve tool, how can I make the curve line bigger (explode it)?

thanks

bullet1968 21-04-2013 05:15 AM

Zbrush or Sculptris, this is good practice but trust me, doing it in a sculpting program will save you headaches.

cheers bullet

daverave 21-04-2013 07:27 AM

Could you show witch one you are struggling with.............dave

ctbram 21-04-2013 11:12 PM

Your best option within maya is to make the wand cylinder live and draw a cv curve path on it and then use this curve to extrude either a nurbs cirle or a polygon face along.

The curve itself has NO thickness and does not render it is only used to extrude aomething along. If you want a taper you'll have to use a poly surface as there is no option to taper a nurbs circle as I recall.

Maya is borked for me at the moment so I cannot verify or record a video for you. Maybe someone else can make a quick video of the process.

You can then take this into mudbox or zbrush or scultris (free) and refine it to add the bumps and finer details.

emmabows 23-04-2013 02:23 PM

1 Attachment(s)
Thank you alll for your help

I have thought
Mudbox, Sculptris or Zbrush will be my last alternative option, if I fail the professional accurate way...


adjusting two setting at a time with
poly helix using a flare deformer on it that seems advanced to me, not really sure exactly how.... seems to be a good technique...


I am thinking of using cv curve tool.
problem I have...

If I use cv curve tool, is there a way....

(Please refer to the image attached)
The image uploaded is the top view of the wand, can it automatically curve itself along the wand?

If I draw lines along the wand, I want it to snaps the cv curve points automatically out side the wand, not cut inside to the other side. I want it to create for me extra points within the starting point (A) to the last point (B) (extra points automatically generated to the outside of the object).

and finally then how do I extude (not sure if that's the right term) the curve and so that it's not thin and so that it will render.

I feel so dumb:(
Thanks soo much

emmabows 23-04-2013 02:25 PM

ps I done the image in photoshop...


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