rendering problem
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I'm having problems rendering Iges files in maya. All the surfaces appear to be trimmed when selected but the objects when rendered appear full of gaps (see attached pics of a spray cap).
Any Ideas? Marcus |
Try increasing the tesselation vaules in the attribute editor for the surfaces giving problems.
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Tried that but it had no effect on the image. Are there any Iges plugins for Maya? or any other dodges that might work?
Many Thanks, Marcus |
did you try increasing the edge setting (cant remember the exact name but its found in the tesselation dropdown)
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Where's that? Just looked for it but it's not under tesselation or advanced tesselation. Am using Maya 4.0.
Thanks, Marcus |
*edit* (with shape node selected) open attribute editor>options>smooth edge.
doesnt always comepletely remover such probs, but usually helps a lot I'll take a look when i get back from work.. was sure it was in the tesselation tab though :( |
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