Avatar Navi
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really liked the Navi, not sure how far i will take this model, but so far its been a lot of fun. Still need to add more detail to the ears and skin .
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looks awesome :)
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Is it based on any one particular Navi or are you just free forming it?
J |
more or less free forming it. with a lot of movie reference.
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Looks like zbrush sculpting is the new hotness in character modeling. Looks great Kurt.
Looks like the sidekick Navi, I cannot remember his name, the guy Jake meets on the way out when you see the Avatars in their test tubes. You should make a version of yourself Kurt! As I recall their eyes seemed larger. They had huge awesome looking eyes! |
Kurt
no updates?? I recall this looks like Norm from Avatar and its a damn good likeness so far. Jay |
ya a bit a work on him but not much wiht the holidays
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been playing around with blendshaps that are made in ZB. Dont worry about the color its just a fast paint job right now.
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Mental ray render test with dis map, still needs a lot of work.
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Cool Mate, watch that blendshape though it looks like the nose has gotten longer with you pulling the mouth open.
A good way to do blends in Zbrush without causing the other geo to deform is to actually mask the areas out you dont want to affect. You may already know but hey...my 10 cents Jay |
That looks like a nice and smooth, artifact and bloating-less displacement render.
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I have got to move My guru'ness on to include organic modeling as well.
Looking good Kurt, No surprise there. G-man |
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played with the texture today..
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Pure hotness Kurt!
Really looks like the side kick in the movie. The one with the PhD that was jealous of Jake. I thought the scene where he was in Jakes face about not knowing something about the culture and Jake just holds up the picture of the girl and says "Okay, but who has a date with the chiefs daughter?" zing! |
Kurt, whats your strategy to adding the specular dots all over their bodies that ...glow...if you will?
SSS? or specular maps? just curious now that your messing with the texture G-man |
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