Displacement map problem
Hello there,
For some reason when i am trying to connected my displacement map to my texture it says this, "// Warning: 'lambert2.outColor' is already connected to 'lambert2SG.displacementShader'." how do i connected them together? [EDIT] Also where is lambert2SG? thanks, Marlon |
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If you open up the hypershade and go along to shading groups it should be in there. I have attached a pic showing where to assign it. Also I advise graphing the network since for some reason it sometimes also applies a bump node to the shading group which you will want to delete.
Hope this helps, Leon |
Hey Leon, sorry for the late reply and thanks for telling me where it is. I tried assigning it to where you told me to so and it worked though, it was doing it where i didn't want it to :p Ill just have to fiddle around with it until it works perfect...
Also if you don't mind, can you take a picture of how its meant to look like in the Hyper shade itself where they link etc? Thanks again, Marlon J |
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Hope this helps mate.
Cheers, Leon |
Was going to post again how to connected them as i was ripping my hair out how to connect them and finally figured it out ;)
Just got another question, why and how did you connect the object to the initialshadinggroup, like where do you middle click into? Thanks, |
Every material has a initial shading group. If you create a blinn you will find the initial shading group for it under the initial shading group tab in the hypershade.
Cheers, Leon |
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