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-   -   Displacement map problem (https://simplymaya.com/forum/showthread.php?t=27628)

marlonjohn 28-09-2007 02:01 PM

Displacement map problem
 
Hello there,

For some reason when i am trying to connected my displacement map to my texture it says this,

"// Warning: 'lambert2.outColor' is already connected to 'lambert2SG.displacementShader'."

how do i connected them together?

[EDIT]

Also where is lambert2SG?

thanks,

Marlon

leonlabyk 29-09-2007 03:07 AM

1 Attachment(s)
If you open up the hypershade and go along to shading groups it should be in there. I have attached a pic showing where to assign it. Also I advise graphing the network since for some reason it sometimes also applies a bump node to the shading group which you will want to delete.

Hope this helps,

Leon

marlonjohn 02-10-2007 09:56 PM

Hey Leon, sorry for the late reply and thanks for telling me where it is. I tried assigning it to where you told me to so and it worked though, it was doing it where i didn't want it to :p Ill just have to fiddle around with it until it works perfect...

Also if you don't mind, can you take a picture of how its meant to look like in the Hyper shade itself where they link etc?

Thanks again,

Marlon J

leonlabyk 02-10-2007 11:10 PM

1 Attachment(s)
Hope this helps mate.

Cheers,

Leon

marlonjohn 03-10-2007 01:18 AM

Was going to post again how to connected them as i was ripping my hair out how to connect them and finally figured it out ;)

Just got another question, why and how did you connect the object to the initialshadinggroup, like where do you middle click into?

Thanks,

leonlabyk 03-10-2007 03:01 AM

Every material has a initial shading group. If you create a blinn you will find the initial shading group for it under the initial shading group tab in the hypershade.

Cheers,

Leon


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