light rays shining through from behind an object?
i'm trying to create a lighting effect of (volumetric) light rays coming through the doorway but whatever i do to the light and object settings, the light fog just keeps going through the object and doesn't give me the effect. How do i block the light with the wall and get the rays to come through only the opening in the wall?
the effect i'm after is a bit like lights rays shining from behind movie title text type thing... please help! thanks lori |
did you try reversing the normals on the geometry?
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yup tried that. no go...
tried both dmaps and raytrace too... no luck :( |
so you've turned on shadowcasting attributes? That would be my first question.
Maya's volumetrics are notoriously bad and always give very squiffy results. Can you post a scene and I will take a look. Alan |
1 Attachment(s)
hi
here's the file. thanks! Lori :) |
1 Attachment(s)
If you haven't resoved the problem yet,...
I recreated the scene from scratch and think I got it working. No idea why it didn't do it in your scene. Maybe you can figure it out compairing with my scene (attached). |
fog lights
hey lory, i think you totally messed up your depth map shadows. try adjusting some of its attributes and see if it'll work
:ninja: |
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