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-   -   Water monster worm thing from 'the abyss' (https://simplymaya.com/forum/showthread.php?t=30873)

goronpie 09-09-2008 11:16 AM

Water monster worm thing from 'the abyss'
 
I am in the process of making a uni project in maya and the movie is basically going to be a sandbox of lots of different visual ideas.

What i want to do is have a water monster (like the movie 'the abyss')sort of grow out the ground if that makes any sense.

kinda like this:
http://www.popsci.com/files/imagecac...luid_abyss.jpg

my question is whether anyone has any bright ideas as to how to do this that doesn't involve manually key framing vertexes (groan).

Last night i spent a few hours and failed miserably, I tried to extrude the outer rim isoparm of a NURBS cylinder cap as the profile curve, and it was extruded along a CV curve with 15 points.
I then created 2 seperate nurb cylinder caps to use as objects in surfaces - deform>create blendshapes

it didn't work, i get errors that are either
'no deformable objects selected'
or,
'extrude pivot is outside the bounding box etc. etc.'

I will upload pictures in a few hours,
but until then, any new design approaches, or suggestions of how to fix my errors would be greatly appreciated.

cheershttp://i441.photobucket.com/albums/q.../tubepersp.jpg

NeoStrider 09-09-2008 11:25 AM

what if you were to do the same thing with a poly cylinder, create a blendshape for the face to appear, add a lattice to the cylinder and have the lattice follow a motion path so it can slither along?

goronpie 09-09-2008 11:29 AM

that sounds like a really good idea thanks neo!

im in a lecture now so i cant try it out unfortunately:(


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