Water monster worm thing from 'the abyss'
I am in the process of making a uni project in maya and the movie is basically going to be a sandbox of lots of different visual ideas.
What i want to do is have a water monster (like the movie 'the abyss')sort of grow out the ground if that makes any sense. kinda like this: http://www.popsci.com/files/imagecac...luid_abyss.jpg my question is whether anyone has any bright ideas as to how to do this that doesn't involve manually key framing vertexes (groan). Last night i spent a few hours and failed miserably, I tried to extrude the outer rim isoparm of a NURBS cylinder cap as the profile curve, and it was extruded along a CV curve with 15 points. I then created 2 seperate nurb cylinder caps to use as objects in surfaces - deform>create blendshapes it didn't work, i get errors that are either 'no deformable objects selected' or, 'extrude pivot is outside the bounding box etc. etc.' I will upload pictures in a few hours, but until then, any new design approaches, or suggestions of how to fix my errors would be greatly appreciated. cheershttp://i441.photobucket.com/albums/q.../tubepersp.jpg |
what if you were to do the same thing with a poly cylinder, create a blendshape for the face to appear, add a lattice to the cylinder and have the lattice follow a motion path so it can slither along?
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that sounds like a really good idea thanks neo!
im in a lecture now so i cant try it out unfortunately:( |
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