Combining Polys
I've discovered that if you combine 2 pieces of poly geometry, they each retain their own shading group.
What is the way of combining them so that they become a single piece of geometry with a single shading group? I think you can merge vertices but am hoping that there is an easier way. Thanks! |
try re-assinging the shader to the object then delete history.
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I will give it a try. Thanks Pony!
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