checker texture blurs in viewport and UV editor
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Hey all,
I created a lambert shader with a 2D checker texture applied to the color. When I applied it to part of my model, the checkers look very blur. Other textures show great in the viewport and UV texture editor. There must be some setting I overlooked. Any ideas? Cheers. |
Up the hardware texture resolution in the lambert shader
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and the 1st price goes tooooooo, gster123!!!
Thanks. :) |
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