realistic look
1 Attachment(s)
hi,
im animating this gummi bear. But I dont realy know how to give it a more realistic look. I've attached one of the renders. The bear has to be composited in a filmed enviroment later. It is probably going to be quite small so it doesn't have to look like a photograph. It would have to be improved in the software render only, because I my graphics card is too shi.. to use mental ray or the hardware render. The material type I used in the render is a blin and I added a slight noise as a bump map. But I want it to look more like the real rubbery material and not like if it was made of plastic. thanks in advance for any help given |
so you should buy some gummi bears and look at how they react to light. First off I would say your spec is waaaaaay too intense. Those things hav a very diffuse spec highlight (if any at all) and are a little see through too.
:ninja: A |
I bought some, but I already ate them;)
No, seriously I looked at them, the thing is even the tweaking in preview quality takes ages on my laptop, so after two hours of in front of the ipr I lost my temper. But thanks. I really apreciate you guys help. (How do you find all the time to help people like me?) I'll post an update when got a nicer result. |
try giving it translusency and more translucense depth, if you haven't already..
and maybe a tiny bit of incandesensce.. |
I'd probably use the SSS simple shader.
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