bake boneAnimation to skin?
is it possible to bake the animation of a character directly into the skin itself so I have a vertex animation as a result? and if yes, which export plugin would support this?
I´d need a collada or x-file in the end. I could also use 3dsmax in case it offeres more options on this issue. |
Yes it is possible as it will make the whole scene lighter for rendering. I dont think you need a plugin though Im sure you can do it thru Maya.
Jay |
weird. before i posted I searched through allmost every menu in maya and found nothing...
after your answer I discovered the geometry cache stuff in animation menu and it is working perfectly. thx a lot Jay! as allways you are a great help. |
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