an Old Orc-ish fellow
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Greetings, I realize there are a bunch of orcs floating around right now for some reason, but I didn't realize it was so un-original until after I alreadystarted haha.
anyway, here's my last useful update to it: Sub-D. I plan to switch back into polygons for the rest of the body... guess I was a bit too hasty to give sub-d a try. |
Man I cant believe nobody has replied to this.
FB: Looks very good so far, though could use a little more form on the chest as its too flat right now. Look forward to the rest Jay |
Looks really good man, would love to see a wire. :beer:
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Jay: Thanks, man. I think you may be right about the chest seeming too flat, I'll try to rectify that for my next update
BMS: Sorry, dude, but I was using Sub-D and the wires never look good in that stuff... Anyway, went back to polys and did almost all i need to, I think. Tweaking and Unwrapping up next. Throw some more crits my way if you get a chance :) http://img501.imageshack.us/img501/7...ip160vb.th.jpg and a wire: http://img512.imageshack.us/img512/4...wire2au.th.jpg |
3 letters for you. W O W
Prolly crits though, I would go for that there is something odd about the face, I really cant put my finger on it. But I really shouldn't crit, there is NO way I could do anything remotely close to that. |
no worries, Matt, there's no quota of experience that you must necessarily reach in order to crit on a piece haha.
Perhaps the face will look a bit better when I go into more detailing, we'll have to see. Thanks for looking :) |
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Very nice... but are you using a tutorial? It looks very similar to this orc from a tutorial:
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hmm that is interesting... I assure you, though, that I am not using a tutorial. It does look very similar... strange.
Anyway, there are some differences - just look at the wire. Any similarities are purely coincidental... I was modeling this mask Anyway, I think I have the guy unwrapped decently... most of the unwrapping I've done was low poly so this is probably inefficient for non-game stuff http://img452.imageshack.us/img452/7...rap26jm.th.jpg |
sweet, now off to texturing :attn:
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looks like a pretty good uv-layout although it's common to give the head more uv-space since you usually want higher detail in that area.
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DJbLAZER: Yeah, that's the main thing I was debating, I couldn't decide if I wanted an extra seam and more head detail or to just stick with a contiguous setup...
I guess I'll try it this way this time around... mainly since I'm not sure how to split the UVs of the head into a different channel haha. Afraid we haven't gone over much of anything on the UV front in class yet. metallicjet66: Hey man, yeah hopefully I can pull a nice shader off :) |
hey, very good job of modeling! can you show more wires and close-ups of the face?
the amount of polys seems quite large...so, good luck with the uvs.. and then, are you gonna rig and animate as well?? |
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utpal: Thanks, here are some wires of the face. Luckily the UV unwrapping wasn't terribly difficult. I probably won't rig and animate this if I take it back into Sub-D - mostly because I don't yet know how to rig within Maya.
here is a closeup of the face: |
FB:
Those Loops are spot on!! Nice Job!! Theres just the one on the cheek, the triangular quad that I would sort or get rid of entirlely I would suggest taking DJBlazers advice with the uv layout though. Keep up the great work Jay |
:beer: great model.
but i think u can do more details with t he body still and fix some areas. like he has no niples modeled but he has a belly button. and the thighs are too small. i would make a seperate map for the head, and uv it seperately. |
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