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-   -   Sept/Oct - Noob - Bowring_2002 (https://simplymaya.com/forum/showthread.php?t=18636)

Bowring_2002 12-10-2005 03:27 PM

Sept/Oct - Noob - Bowring_2002
 
Hi,

Bit of a Late Entry into this Comp but im gonna Give it a Go

Im going to be modeling Mecha Sonic from the sonic games

here a refrence pic im going to be using

Bowring_2002 12-10-2005 03:29 PM

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forgot to include pic lol

Bowring_2002 12-10-2005 03:30 PM

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Here some progress so far
modeling out of polygons

jramauri 12-10-2005 04:54 PM

Good start! Welcome to the challenge and good luck with Sonic.

Bowring_2002 12-10-2005 05:11 PM

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More Progress Made on the Head Espically on the Hair

t1ck135 12-10-2005 05:40 PM

good start and welcome :)

Gamester 12-10-2005 07:29 PM

I love Sonic :D:D:D

It's looking very good. I can't wait to see the finish :D

Bowring_2002 12-10-2005 08:12 PM

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Another Update, Going to leave it at that at the moment because over here in the uk its 11pm and im pretty tired :zzz: :zzz:

Bowring_2002 13-10-2005 04:55 PM

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Another Quick update, main model is praticly finished obviously there are still a few tweeks i need to do and i will now be starting the lovely task of UV Mapping :headbang: :headbang:

Anyone who has any hints on UV mapping please let me know as i am pretty poor at it :confused:

anyway this update i just played around with poses tinking that i may stick with this as i do want metal sonic to be running in the final render

Gamester 14-10-2005 03:54 PM

You finished very fast, and its great ;).

I can't wait to see it finish :D:D.

Good louck with the texture :beer:

t1ck135 14-10-2005 07:20 PM

nice and fast modelling :)

His pose looks like the final yards of a sprint race (which may be what you're after and looks good). If not then you'll need to alternate the arms/legs into a more realistic pose

and good luck with the UV's, it can be daunting! Check out mr mckinleys UV tutorial on his website for some useful hints and tips, it helped me :)

THX1138 15-10-2005 09:14 AM

A wire would be nice to see. :)

Bowring_2002 15-10-2005 07:32 PM

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Quick updat i started texturing the head but there's still a lot of work to do

i want to post a wireframe as suggested does anyone know how to render out a wireframe on a smooth shaded model??

cheers for the support people:attn: :attn:

THX1138 16-10-2005 05:48 AM

(Assuming your using maya), In your shading tab, select wireframe on shaded. Do a screen capture of your work area, and import into photoshop or another paint program. Save as .jpg and post in forum. This is how most people do it.

Or you can map your UV's and use the layout as a texture. Your wire will then show in a render.


Hope this helps out.

Bowring_2002 16-10-2005 12:18 PM

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Cheers for the help
Here's the Wireframe


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