UV's do not pin with automap
hiya...
some weird thing happend. I was doing some uv tests on a simple poly cube with a litte texture ( from WoW) To speed up things - i hited the automap button. Worked fine on the first sight. But when i rotate the cube in, let's say the persp view - the uv's in the uv texture editor rotate also and all get screwed up. This does not happen if I use a planar map. Only when I use Maya's automap. any ideas? cheers Mac |
All times are GMT. The time now is 01:13 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018