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ColdWave 02-08-2008 04:40 AM

Few models from me
 
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Ok i've import my .obj file into maya but it's 1 milion faces .. and i have ONLY 1 GB RAM :headbang: And it get somekind of stuck , is there a way of importing a low level model ... this is 5 level divided model. So is there a way of importing low poly model and keep the details
Here is an image ... it's my second time playing with Zbrush so don't be so rude :lmao:

Joopson 02-08-2008 04:46 AM

you could UV map it before hand, and you could export a displacement map. dont ask me how to though, haha

gster123 02-08-2008 02:47 PM

http://www.zbrush.info/docs/index.php/Main_Page

Its the online help, do a search for displacement maps, also have a look on you tube

kazama 02-08-2008 11:59 PM

Yes you have to export a displacement map, and then render with metal ray to get the high subdivision model.
You cant work with that poly count right now. And dont even think in binding that.
In z-plugin's tab you have MULTI DiSPLACEMENT, there you export the displacement map, but you have to do other stuff first, like creating a morph target to comeback to the original low poly object then go to that option MULTI DISPLACEMENT and then exporting the displacement.

ColdWave 03-08-2008 12:07 AM

I download a 40 min tutorial how to do that step by step it's wonderfull i will watch it soon and post my progress :attn:

kazama 03-08-2008 01:22 AM

Cool man.. Good luck.

mirek03 03-08-2008 04:29 AM

'download' could be a BAD word here.

Jay 03-08-2008 04:38 AM

Woah!!

dont do that!! Import your base level mesh, then smooth it once, then add the displacemnt map. Maya just cant handle that sort of Geo without falling over....


Jay

ColdWave 03-08-2008 05:13 AM

Quote:

Originally posted by mirek03
'download' could be a BAD word here.
Ok i watch it online :rolleyes: :D

Tommorow i will try and tell ya is it work fine with displacement cya till then :beer:

ColdWave 10-08-2008 09:42 AM

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I've learnd how to make all the things i'm working on my first Zbrush model ... have a look.


I will place a mask on the empty area so it will cover that

ColdWave 10-08-2008 09:45 AM

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2

Mayaniac 10-08-2008 10:01 AM

That looks interesting...

You may want to look at some anatomy reference. The proportions a tad bit off. You should really try and nail the forms and proportions at a low division level, and slowly move up the resolution, and add detail as you go. At the moment it looks like you imported the mesh divided it 6 times and sculpted the fine details.

Another thing that you should try, is using the move tool at a low division level to move around the points, and block in the forms.

anyway, looking forward to seeing how you progress.

ColdWave 10-08-2008 02:56 PM

Allright i will start over again divisons 1 and nail them as much as i can and go further :attn: 10x i will work that night and maybe post tommorow or day after :beer:

Btw you Organic Modeling are very good :beer:

ColdWave 14-08-2008 01:09 AM

Some updates -> http://www.youtube.com/watch?v=C9Qcdw40hfQ

I will work now on the head and the arms

marlonjohn 14-08-2008 02:49 AM

yeah what mayaniac said would be good and how i would have gone about things in zee...

nice start as i can see in the vid,


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