Dango77 Virtual Cityscape :Patchwork House
Hi to all, only just joined and am new to Maya and the whole 3d modelling world but have been looking for a project to work on so i can practice, hope it's ok to join in, i know it's a bit late in the game but i'll give it a go, planning on building a "Patchwork" house,a building thats been put together by loads of different designers that all have conflicting tastes, hopefully i'll get the time to do it! Will post wip's as and when.
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The first stages of modeling,will be adding more floors,i know the styles don't look very "patchwork" at the moment but it will do,texturing will help which i'm not looking forward to as i'm only just learning!
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welcome to the wonderful magical world of maya and the forums
that's a cool model you got there you should soften the edges around the rounded part of the truncated cone roof thing select the roof, select the edges, hold down shift and right click then go to hard/soften edges and let go of right click on soften edge that way it will look smoother |
Thanks Chirone, tried what you said but i get a "create" menu, but no soften edge option,will try again!
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Nevermind, worked out what you meant, done it and it does look loads better, thanks for the tip! More has been added now but won't post another image til a substantial amount has changed! Glad to be part of the community!
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Wecome to the community Dango77! Very cool concept, I really like your idea.
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Thanks Perfecto, was trying to think how to do a Cityscape without building a whole city, and thought why not combine a city into one building! here's another wip,more to come soon...
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Main shape is done, will probably spend this evening refining it and adding more and more and more.... Once you get going it's so hard to take a break! Can't decide on the garden and surrounding area, i think maybe set into a hill with some stairs and a swimming pool, any ideas are welcome!
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Have been up all night doing bits and pieces to me model, but have run into a problem i can't work out, planar mapping is working fine along the x-axis and i'm quite happy with the results, but y and z just keep stretching and putting the checkers on isn't helping, the shader just goes black, any help would be much appreciated!
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lookin good man :beer:
as for the uv problem, you've gotta planar map each wall from it's respective axis individually, so if the walls facing towards the x axis, do it from the x, from the z, do it from z, ect:beer: probably could be better explained by someone else though:ninja: |
you need to unwrap your UVs. this tutorial might help you understand what i mean, although i've never read it. if its crap; i'm sorry!
planar mapping works in which ever and only direction you aim it. so right now you have projected it in the x direction |
Thanks acid44, unfortunately what you explained is exactly what i have been trying, it maps fine from each axis and in the uv editor it's all good, it's just when it comes to putting it back onto a new shader that it's not having it. Thanks anyhow, i'll struggle onward somehow! :angery:
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Thanks Hammer.horror, not a bad tutorial but i was already up to date with what was in it,cheers anyway. It's just weird, even with the y or z axis checked in the options box it still seems to be projecting in the x axis! Hope i get it sorted soon, only wanted to do a little bit of texturing to get me inspired to model the garden!
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just unfold the UVs then if its not working in the other axis.
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Will give it a go H.H, not entirely sure of what i'm doing when it comes to the whole unfolding, i was just mapping it, scaling it a bit to fit in the box, making sure there were no overlapping edges and saving it out, will experiment a little....
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