another question about blend shapes
Again about the blend shapes. I have lashes as geomtry on their own, they are parented on the head bone so that they move properly. But now I alsi want them to move as blend shapes, for example when blinking. But the head-geometry deform as it should, only the lashes stay where they are, what can I do to get them to move like the should according to their bland shape?
greetings Caligula Maya 7 WinXP |
For lashes its easier to use set drived key to get them to move with the shapes.
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Does this mean I have to position each single lash again ?
:eek: |
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