Chess Queen
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I'm doing a texturing project for school and thought I post it. Almost done modeling but I'm not sure hot to model those squigly things on top of the piece. Should I model it seperately or would I be ok extruding? Crits on topology would be helpful too.
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So far so good, the head will be th tough part.
What kind of texture are you doing for it? |
A general advice: model it as it in in real life. It will look most realistic.
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I got more done on this today. For some reason, mental ray isn't rendering the piece correctly. I already smoothed it, but it keeps looking like it's unsmoothed when rendered even when I change views. I could use some help with this.
@alexanderH- I'll probably go with a glass look or ivory. |
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wire
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when you say smoothed do you mean you are hitting the "1" "2" or "3" keys? If so that is not smoothing it. Infact it gives you a real-time display of what it'll look like when converted to sub d's at a display level of 1 2 or 3. I've noticed if you apply a mesh smooth with a division level of 1 than you can replicate the look of the "3" key. or converted to sub D's at level 3 display.
To get it to render as you see it displayed convert to sub d's level 3 display or add a mesh smooth and you should be just fine. If that is not the problem do let me know. |
Well, the file is gone now because I didn't back it up but the problem was that I deleted the original mesh by mistake and kept the proxy. For some reason mental ray doesn't render the smoothed proxy but the low-poly version instead. So even if the poly-proxy is smoothed afterwards , mr won't render it that way.
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