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AnthonyCg 23-04-2008 02:08 AM

Chess Queen
 
1 Attachment(s)
I'm doing a texturing project for school and thought I post it. Almost done modeling but I'm not sure hot to model those squigly things on top of the piece. Should I model it seperately or would I be ok extruding? Crits on topology would be helpful too.

alexanderH 23-04-2008 03:46 PM

So far so good, the head will be th tough part.
What kind of texture are you doing for it?

DJbLAZER 23-04-2008 07:59 PM

A general advice: model it as it in in real life. It will look most realistic.

AnthonyCg 16-05-2008 05:55 PM

1 Attachment(s)
I got more done on this today. For some reason, mental ray isn't rendering the piece correctly. I already smoothed it, but it keeps looking like it's unsmoothed when rendered even when I change views. I could use some help with this.

@alexanderH- I'll probably go with a glass look or ivory.

AnthonyCg 16-05-2008 06:05 PM

1 Attachment(s)
wire

alexanderH 29-05-2008 05:25 PM

when you say smoothed do you mean you are hitting the "1" "2" or "3" keys? If so that is not smoothing it. Infact it gives you a real-time display of what it'll look like when converted to sub d's at a display level of 1 2 or 3. I've noticed if you apply a mesh smooth with a division level of 1 than you can replicate the look of the "3" key. or converted to sub D's at level 3 display.

To get it to render as you see it displayed convert to sub d's level 3 display or add a mesh smooth and you should be just fine.

If that is not the problem do let me know.

AnthonyCg 30-05-2008 06:26 AM

Well, the file is gone now because I didn't back it up but the problem was that I deleted the original mesh by mistake and kept the proxy. For some reason mental ray doesn't render the smoothed proxy but the low-poly version instead. So even if the poly-proxy is smoothed afterwards , mr won't render it that way.


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