Multiple Geometry Refrencing
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Am looking for some help, i have a scene where i have multiple hex cylinder geomtry more than 200. i want to help reduce the load on rendering so was wondering if there is a way to refrence one original shape and have the rest use the original as its refrence.
If there is an easyier way the advice would me much appreciated. |
instead of using actual mesh to make it, what you could do is create a texture, something like this: http://remodelista.com/img/sub/475_h...xtile-2839.jpg
and use it as a bump or displacement map, this will give you same effect but will greatfly affect your render time |
I agree...bump map maybe??
Perth!!! another Aussie...LOL good looking kind poster feel to it...what is it maent to be mate?? cheers bullet |
You could also use instances...............dave
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Its to be an old kind of computer system but its huge spanning miles, each of the hex cylinders would be a different system.
Im looking to do an animation where the camera tracks along the ground and up to the hex collum that has risen up. I was considering using a texture and a bump map but will i get the same results being as its not a static shot? Yeah little old aussie here lol just testing the waters seeing what i can do really. :) |
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