walk cycle progress
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finally got around to attempting a proper realistic walk (though still havnt done the arms yet) - comments/critique if you have the time :)
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looks great kal!! really good mate - nice job!
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Yep, looking good. Pretty render too. :)
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ok heres an update - work still needed (still cant smooth out the damn knee motion properly) but nearly happy with it http://www.visualmuffins.1hwy.com/A2.mov (800k)
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I think it's looking really good. You might consider twisting the hips a teeny tiny bit to give the knees more room to work with. That might smooth out your knee motion a bit, although I don't think it's a problem at all. He is, afterall, wearing rigid armor pieces that will bounce and jitter around when he walks.
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thanks - good point.. could do with loosening up a.. didnt want to make things too "swingy" as he's meant to be a kind of psycho cyborg.
Gonna have to detatch the darn thing anyway as the local rotation axis on the left arm is completly screwed... I hate doing the troubleshooting bit :banghead: |
All part of being a good character TD. :D
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:banghead: *grumbles to no one in particular and gets on with it*
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kal, i understand completely. I feel your pain...
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