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MrR 09-01-2004 11:26 PM

Generating a Height Field Image
 
Hi all

I'm sure it's possible but wondering how I might go about rendering geometry in the top view as a Height Field / grey scale image. Ultimate goal is to build the geometry I want for a Wolfenstein Enemy Territory canyon type map, render this geometry as an image which I can then use as a height field for the game map editing tools.

Sounds long winded I know but will be ultimately simpler to get exactly the desired end result rather than use the clumsy mapping tools available.

Thanks in advance

MrR

ragecgi 10-01-2004 03:33 AM

Which map editing tool are you using?
GTKRadiant?
Q3Radiant?

I'm using GTKRadiant.
Cool. Power to the game mappers here:)

Anyhoo, if you are just outputting your map as a raster image for importing into your map editor for geometry genneration, my suggestion would be to do the following:

*In Photoshop, start with a 50% grey canvas, and paint-on detail.

OR, if you must do it in Maya,

Create a nurbs plane with reletivly high tessilation, and use the paint (artisan) tool to create your "hills and valleys" geometry.

Then, on another "Highend" 3d site, like SM, download a shader called: "Yuya Depth Shader".

Apply that to your plane, and render it from the top viewport:)


The problem with using the HeightField node (i.e. for Ocean shader use etc.) is that it doesn't render.
t is merely a low-res representation of your final ocean-look.
It "CAN" use an image as height input, but if you already made one for it, why use it?

So, to be blunt, for the most control, either:

1. Paint it by hand in Photoshop or,
2. Use Artisan with a nurbs plane.

Those are my suggestions, and there are other types of terrain editors specificly tailored for this type of thing like "Terregen". etc...

Good luck!

MrR 10-01-2004 08:25 AM

Thanks ragecgi

All good. Looks to be what I need. Using GTKRadiant in combination with EasyGen. I'm quite new to mapping but I'm pretty sure I have enough nouse to churn out something decent for W.E.T.

Also using Terragen to build the skybox: http://www.claudec.com/lair_of_shade..._lloyd_m.shtml

Thanks for your help.

MrR


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