Generating a Height Field Image
Hi all
I'm sure it's possible but wondering how I might go about rendering geometry in the top view as a Height Field / grey scale image. Ultimate goal is to build the geometry I want for a Wolfenstein Enemy Territory canyon type map, render this geometry as an image which I can then use as a height field for the game map editing tools. Sounds long winded I know but will be ultimately simpler to get exactly the desired end result rather than use the clumsy mapping tools available. Thanks in advance MrR |
Which map editing tool are you using?
GTKRadiant? Q3Radiant? I'm using GTKRadiant. Cool. Power to the game mappers here:) Anyhoo, if you are just outputting your map as a raster image for importing into your map editor for geometry genneration, my suggestion would be to do the following: *In Photoshop, start with a 50% grey canvas, and paint-on detail. OR, if you must do it in Maya, Create a nurbs plane with reletivly high tessilation, and use the paint (artisan) tool to create your "hills and valleys" geometry. Then, on another "Highend" 3d site, like SM, download a shader called: "Yuya Depth Shader". Apply that to your plane, and render it from the top viewport:) The problem with using the HeightField node (i.e. for Ocean shader use etc.) is that it doesn't render. t is merely a low-res representation of your final ocean-look. It "CAN" use an image as height input, but if you already made one for it, why use it? So, to be blunt, for the most control, either: 1. Paint it by hand in Photoshop or, 2. Use Artisan with a nurbs plane. Those are my suggestions, and there are other types of terrain editors specificly tailored for this type of thing like "Terregen". etc... Good luck! |
Thanks ragecgi
All good. Looks to be what I need. Using GTKRadiant in combination with EasyGen. I'm quite new to mapping but I'm pretty sure I have enough nouse to churn out something decent for W.E.T. Also using Terragen to build the skybox: http://www.claudec.com/lair_of_shade..._lloyd_m.shtml Thanks for your help. MrR |
All times are GMT. The time now is 05:29 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018